Die Tryin’: Videogames, Masculinity, Culture (Popular Culture and Everyday Life)

Die Tryin’: Videogames, Masculinity, Culture (Popular Culture and Everyday Life)

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Korean Screen Cultures: Interrogating Cinema, TV, Music and Online Games

Korean Screen Cultures: Interrogating Cinema, TV, Music and Online Games

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War/Play: Video Games and the Militarization of Society (Minding the Media)

War/Play: Video Games and the Militarization of Society (Minding the Media)

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The Nature of Computer Games: Play as Semiosis (Digital Formations)

The Nature of Computer Games: Play as Semiosis (Digital Formations)

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Worlds in Play: International Perspectives on Digital Games Research (New Literacies and Digital Epistemologies)

Worlds in Play: International Perspectives on Digital Games Research (New Literacies and Digital Epistemologies)

  • Type: Unknown
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War/Play: Video Games and the Militarization of Society (Minding the Media)

War/Play: Video Games and the Militarization of Society (Minding the Media)

  • Type: Unknown
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Animation: The Secrets Of Getting A Job In Vfx & Games: Detailed Step-By-Step Methods From First Hand Experience

Animation: The Secrets Of Getting A Job In Vfx & Games: Detailed Step-By-Step Methods From First Hand Experience

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The Work of Play: Meaning-Making in Videogames (New Literacies and Digital Epistemologies)

The Work of Play: Meaning-Making in Videogames (New Literacies and Digital Epistemologies)

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Fun for All: Translation and Accessibility Practices in Video Games

Fun for All: Translation and Accessibility Practices in Video Games

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‘Killer Games’ Versus ‘We Will Fund Violence’: The Perception of Digital Games and Mass Media in Germany and Australia

‘Killer Games’ Versus ‘We Will Fund Violence’: The Perception of Digital Games and Mass Media in Germany and Australia

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The Art of Video Games: From Pac-Man to Mass Effect

The Art of Video Games: From Pac-Man to Mass Effect

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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

  • Type: Unknown
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The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

  • Type: Unknown
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USA TODAY Jumbo Puzzle Book 2: 400 Brain Games for Every Day (USA Today Puzzles)

USA TODAY Jumbo Puzzle Book 2: 400 Brain Games for Every Day (USA Today Puzzles)

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USA TODAY Jumbo Puzzle Book: 400 Brain Games for Every Day (USA Today Puzzles)

USA TODAY Jumbo Puzzle Book: 400 Brain Games for Every Day (USA Today Puzzles)

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Tangle Art and Drawing Games for Kids: A Silly Book for Creative and Visual Thinking

Tangle Art and Drawing Games for Kids: A Silly Book for Creative and Visual Thinking

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Brain Games® Extreme Dot-to-Dot

Brain Games® Extreme Dot-to-Dot

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Brain Games Dot to Dot

Brain Games Dot to Dot

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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

  • Type: Unknown
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Brain Games: Color by Pixel

Brain Games: Color by Pixel

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The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

  • Type: Unknown
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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

  • Type: Unknown
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The Ravens of Thri Sahashri: A cooperative card game for two players (Osprey Games)

The Ravens of Thri Sahashri: A cooperative card game for two players (Osprey Games)

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A Book of Surrealist Games

A Book of Surrealist Games

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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

  • Type: Unknown
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An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades...

An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades...

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Agamemnon: A fast-paced strategy game for two players (Osprey Games)

Agamemnon: A fast-paced strategy game for two players (Osprey Games)

  • Type: Unknown
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The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

  • Type: Unknown
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An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades...

An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades...

  • Type: Unknown
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The Art of Video Games: From Pac-Man to Mass Effect

The Art of Video Games: From Pac-Man to Mass Effect

  • Type: Unknown
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Artificial Intelligence for Games

Artificial Intelligence for Games

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Slay the Dragon: Writing Great Video Games

Slay the Dragon: Writing Great Video Games

  • Type: Unknown
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Big Bad World of Concept Art for Video Games: An Insider's Guide for Students

Big Bad World of Concept Art for Video Games: An Insider's Guide for Students

  • Type: Unknown
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The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop...

  • Type: Unknown
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  • Published: Unknown
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  • Publisher: Unknown

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An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades...

An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades...

  • Type: Unknown
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The Art of Video Games: From Pac-Man to Mass Effect

The Art of Video Games: From Pac-Man to Mass Effect

  • Type: Unknown
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Artificial Intelligence for Games

Artificial Intelligence for Games

  • Type: Unknown
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Slay the Dragon: Writing Great Video Games

Slay the Dragon: Writing Great Video Games

  • Type: Unknown
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Big Bad World of Concept Art for Video Games: An Insider's Guide for Students

Big Bad World of Concept Art for Video Games: An Insider's Guide for Students

  • Type: Unknown
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Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

  • Type: Unknown
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War and Games
  • Language: en
  • Pages: 331

War and Games

These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it.

On Numbers and Games
  • Language: en
  • Pages: 256

On Numbers and Games

  • Type: Book
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  • Published: 2000-12-11
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  • Publisher: CRC Press

ONAG, as the book is commonly known, is one of those rare publications that sprang to life in a moment of creative energy and has remained influential for over a quarter of a century. Originally written to define the relation between the theories of transfinite numbers and mathematical games, the resulting work is a mathematically sophisticated but eminently enjoyable guide to game theory. By defining numbers as the strengths of positions in certain games, the author arrives at a new class, the surreal numbers, that includes both real numbers and ordinal numbers. These surreal numbers are applied in the author's mathematical analysis of game strategies. The additions to the Second Edition present recent developments in the area of mathematical game theory, with a concentration on surreal numbers and the additive theory of partizan games.

Games of the North American Indians: Games of skill
  • Language: en
  • Pages: 846

Games of the North American Indians: Games of skill

"Reprinted from the original 1907 edition published as the Twenty-fourth annual report of the Bureau of American Ethnology, 1902-1903, Smithsonian Institution"--T.p. verso.

Characteristics of Games
  • Language: en
  • Pages: 311

Characteristics of Games

  • Type: Book
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  • Published: 2012-08-24
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  • Publisher: MIT Press

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.

Children and Games in the Middle Ages
  • Language: en
  • Pages: 32

Children and Games in the Middle Ages

Describes the life of children in medieval times, their games, pastimes, education, and the ways in which they were prepared for different roles in medieval society.

Evolution and the Theory of Games
  • Language: en
  • Pages: 224

Evolution and the Theory of Games

In this 1982 book, the theory of games, first developed to analyse economic behaviour, is modified so that it can be applied to evolving populations. John Maynard Smith's concept of an evolutionarily stable strategy is relevant whenever the best thing for an animal or plant to do depends on what others are doing. The theory leads to testable predictions about the evolution of behaviour, of sex and genetic systems, and of growth and life history patterns. This book contains a full account of the theory, and of the data relevant to it. The account is aimed at senior undergraduate and graduate students, teachers and research workers in animal behaviour, population genetics and evolutionary biology. The book will also be of interest to mathematicians and game theorists; the mathematics has been largely confined to appendixes so that the main text may be easily followed by biologists.

The New Games Book
  • Language: en
  • Pages: 193

The New Games Book

None

Games for Children
  • Language: en
  • Pages: 145

Games for Children

This book shows how to use games in the classroom to strengthen language learning.

Games for Actors and Non-actors
  • Language: en
  • Pages: 301

Games for Actors and Non-actors

This is the classic and best selling book by the founder of Theatre of the Oppressed, Augusto Boal. It sets out the principles and practice of Boal's revolutionary method.

The Ultimate History of Video Games
  • Language: en
  • Pages: 624

The Ultimate History of Video Games

Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous resear...